Now you can easily shoot even if your camera's Image Quality setting is set to something other than L (S, others). Added export WEBP with settings. Added export to MKV. Bugs fixed.
What's new in this version in a bit of detail
Export to MKV. In Capture and Pioneer, you can now export video in the Matroska multimedia container, which is a free and open container format, a file format that can contain an unlimited number of video, audio, images, or subtitle tracks in one file. It is a universal format for storing common multimedia content, such as movies or TV shows. When saving to MKV, the WEBM video codec will be applied for data compression.
Added WEBP export with settings. Now even the free Junior version has the ability to create a finished animation in WEBP.
WebP is a modern image format that provides excellent lossless compression for images on the web. Using WebP you can create smaller and richer images that make the web faster.
WebP lossless images are 26% smaller than PNG images. Lossy WebP images are 25-34% smaller than similar JPEG images at the equivalent SSIM quality index.
When exporting, you can specify the number of cycles to play the animation (set 0 so that it spins infinitely), quality, method (affects the quality and speed of file creation), and sharpness.
You can now easily shoot in AnimaShooter Capture even if the camera's Image Quality setting is set to something other than L (S and others). Earlier versions of AnimaShooter Capture did not allow you to do this because there was a discrepancy between the live image from the camera (called Live View) and the captured frame.
Canon cameras have one problematic feature. They don't report the actual size of the captured image in pixels, hiding it behind a letter code. Thus, different models of cameras have different pixel sizes of the L-format frame - the more expensive the camera, the larger the size of the output frame in pixels. This peculiarity makes it impossible for AnimaShooter to understand how the frame received from the camera should be scaled before the frame is shot and received via USB. Although you still can't get information about the incoming frame from the camera (this is not what the Japanese developers intended), we decided that this is inconvenient for animators, and now you can shoot even in modes other than L - but only after the first shot (when AnimaShooter understands what size the frame de-facto came in).